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How would you add the feature requirement of OpenGL ES 2.0 in AndroidManifest.xml file?
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3) both of the above
4) none of the above
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- The higher 16 bits represent the major number and the lower 16 bits represent the minor number. For example, to specify OpenGL ES version 2.0, you would set the value as "0x00020000", or to specify OpenGL ES 3.2, you would set the value as "0x00030002".
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